Djinn (animal)
Thought to be the result of ancient Sarradonian Magic now long since lost to time, djinni are powerful spirits most famous for their penchant to temporarily bind themselves to the service a "master" of their choosing, though rarely permanently or with any apparent logic behind who they pick. In actuality, however, this is only rarely the outcome of an encounter with a djinn - highly reclusive, they are more likely to simply flee when encountering a mortal, and their famed servitude occurs only in a vanishingly small amount of cases.
This has not stopped Magi and adventurers of all stripes in their attempts to forcefully bind one of these spirits to their will, though usually to disastrous effect.
Djinn may seem impossible to hunt, seeing how they do not possess normal corporeal forms, but it can be done through unconventional means. A djinn hunter's arsenal does not come with bows and knives, but tomes of magical lore and prisms crafted from Sarradonian Tarshaf glass. The methods may be esoteric and the risk is great, but the promise of a millennia-old magical servant in one's custody is greatly alluring for many.
I wander through a canyon where several djinn are reported to dwell, and I know I'm close when I feel something pulling in the pit of my stomach. I spot something moving in a shadowy crevice, but it seems to be that the shadow itself is alive! It is the djinn's form, barely visible in the low light, and it seems to be eyeing me apprehensively.
"O mighty djinn," I call out, remembering what my books taught me, "I wish to bargain! Offer me your wisdom, and I will offer you my power and protection!"
The smoke continues to whirl for a second, as if pondering my decision, before darting forward with a shrieking howl. I pull out the Tarshaf prism and begin chanting, hoping to bind the spirit in a more forceful way.