Lichdoms (concept)
Biozone: The Lichdoms
Far to the north of Chevalie, beyond the Black Forts, lie the dead lands of the Lichdoms. Long ago, these lands were home to the Ojyczaynz, until a rising of Liches wiped all life from the land in the Sorrowing of Oejeynica. Now nothing grows here. Adventurers have remarked that in some parts, the land is so silent you can nearly hear your own heart. The air is known to burn as one breathes due to a overwhelming aroma of sulfur. Whole stretches of land have been ripped from the ground, leaving nothing but gaping holes straight to the heart of Aeras. What little weather patterns remain are nothing more than dust storms and magically charged clouds of ash that rise from the volcanic rifts. Vast necropolises dot this husk of a region, surrounded by mountains of bone. Travelers of all kinds should know to avoid these lands at all costs, lest they wish to lose their lives, or worse.
We set out into the wilderness of
temporary hunt biozone
, excited for the hunt ahead of us. After weeks of handling the boring minutae of organizing the hunt itself, as well as details such as supplies and transport, we are finally in nature and at peace.
Now all that is left to do is actually pick our quarry. It will take a few hours to reach a spot far enough from civilization as to be worth screening for trails, but a pleasant walk in the great outdoors will surely serve as a good warm up to the hunt itself.