Social Game (concept)
Social creatures tend to live in groups, making them generally easier to track at the cost of combat being far more risky - if they are not ambushed, there is a chance that the hunter will be pursued at the conclusion of a fight, regardless of success. Skittish creatures will never pursue, and Cautious will only pursue if Intelligent to retaliate in the event of one of their own being killed.
Aliases: SOCIAL, Social