Fogbeast (animal)
Fogbeasts fall into two categories, Fogbeasts of Mutation and Fogbeasts of Thought. The former are the Mutated and changed inhabitants - both animal and human - of the Foglands. The latter seem to be spawned from the fog itself in response to the fears of those foolish enough to linger too long within it. Both types are extremely deadly.
We continue our dreary walk through the wastes when one of my companions wordlessly bids me to stop. I am unsure as to what is going on before he panickedly points towards the distance - a
SelectLocalization(GetPlayer.MakeScope.Var('body_layout').IsSet,Concatenate(GetPlayer.MakeScope.Var('body_layout').GetFlagName,'_adjective'),'')
silhouette is gradually emerging from the mist... / I wake up after a night of restless, nightmare plagued sleep - something I have nearly grown accustomed to in the Fog. One of my companions is shaking me while holding a hand over my mouth, and then points with their finger. Something... vaguely resembling aSelectLocalization(GetPlayer.MakeScope.Var('body_layout').IsSet,Concatenate(GetPlayer.MakeScope.Var('body_layout').GetFlagName,'_noun'),Concatenate(GetPlayer.MakeScope.Var('fogbeast_of_mutation_original_animal').GetFlagName,'_name'))
is skulking nearby. I soon manage to get a better look. / My companions and I are huddled around a fire, having a rarely jovial moment drinking away our worries as evening sets on the Foglands. Letting our guard down, we laugh and jeer probably more than a bit loudly than common sense would dictate.
Suddenly, everyone but me stops laughing. They are looking at something behind me very intently. I quickly turn around, and though it is difficult to see in the evening mist, there is clearly something watching us from the edge of the camp...
Upon better inspection, it is clear that this once was aLocalize(Concatenate(GetPlayer.MakeScope.Var('fogbeast_of_mutation_original_animal').GetFlagName,'_name'))
, but now? Not onlySelectLocalization('(bool)no','',Concatenate(GetPlayer.MakeScope.Var('upgraded_power').GetFlagName,'_upgrade_desc'))
, but it alsoSelectLocalization('(bool)no','',Concatenate(GetPlayer.MakeScope.Var('disturbing_feature_1').GetFlagName,'_desc'))
and itSelectLocalization('(bool)no','',Concatenate(GetPlayer.MakeScope.Var('disturbing_feature_2').GetFlagName,'_desc'))
. / TheLocalize(Concatenate(GetPlayer.MakeScope.Var('material').GetFlagName,'_adjective'))
Localize(Concatenate(GetPlayer.MakeScope.Var('body_layout').GetFlagName,'_noun'))
turns itsSelectLocalization('(bool)no','',Concatenate(GetPlayer.MakeScope.Var('head_multiplicity').GetFlagName,'_head_multiplicity_noun'))
andSelectLocalization('(bool)no','',Concatenate(GetPlayer.MakeScope.Var('eye_multiplicity').GetFlagName,'_watch_phrase'))
. ItSelectLocalization('(bool)no','',Concatenate(GetPlayer.MakeScope.Var('disturbing_feature_1').GetFlagName,'_desc'))
and itSelectLocalization('(bool)no','',Concatenate(GetPlayer.MakeScope.Var('disturbing_feature_2').GetFlagName,'_desc'))
.SelectLocalization('(bool)no','',Concatenate(GetPlayer.MakeScope.Var('power_1').GetFlagName,'_desc'))
.SelectLocalization('(bool)no','',Concatenate(GetPlayer.MakeScope.Var('power_2').GetFlagName,'_desc'))
.